#version 430 core
layout(location=0)in vec3 position;
layout(location=2)in vec2 aCoord;
out vec2 TexCoord;
uniform mat4 projMat;
uniform mat4 viewMat;
uniform mat4 modelMat;
void main(){
	gl_Position=projMat*viewMat*modelMat*vec4(position,1.0f);
	TexCoord=aCoord;
}